

We already know you can choose and land anywhere you want on the planet. They did a looot of engine work Todd Howard said. At worst, you‘ll probably get skyrim map-sized tiles that you can explore, and then a short loading screen between each one of them on the planet, but considering how big that is, it‘s practically irrelevant, but I doubt that there will be a loading screen between such large tiles, I‘d bet it‘s seamless. I don‘t think you‘re going to be limited like how you think, BGS has been able to make large playable spaces pretty much before most of the industry, and still can do that. They use same tech for generating landscape (but improved) they use for making the map in Skyrim as well So a certain planet can be comprised of say, 64 32km^2 tiles stitched together.


Todd Howard back in Lex Friedman‘s podcast said they basically use same tech as their other games, they create „tiles“ of X size and map all those tiles it to a sphere (planet). Skyrim‘s map is roughly 34km^2, there‘s no problem with BGS creating large spaces, they‘re more than able to do that with their cell/streaming system I wouldn't bet against seeing ye olde nasa suits in a museum somewhere, similar to how we see a model or two of old spaceships/satellites in the direct footage.Ĭlick to shrink.BGS has been leading in open world tech for 2 decades, it‘s only recently some engines like Unreal got large world world streaming like BGS engine but only 4 'main' companions feels like a definite downgrade.Īlso seems weird that (it seems, at least) you can't get 'main' companions from each of the major 'factions' - Sam seems to be the frontier-associated companion, but other than that. I really hope that means the companions have interjections, and interlacing story beats with a lot, if not most/all, main quests, then - Fallout 4 was decent about companions offering opinions/comment (albeit mod companions being leaps and bounds above them) - or at the least, a vast improvement from Serana, who herself was a massive improvement above Lydia and co. It is a shame in terms of 'customization' early-on, I agree, but maybe the non-weapons/grav-drive components won't be AS expensive.or there'll be mods at some point that lower shipbuilding costs. I imagine it's part of the economy, and/or a way to better control the power progression speed, since acquiring and selling ships otherwise appears to be a decent money-maker (if desired), and each of the Constellation companions, at least, has some high-rank ship-associated skills that show, indirectly, how potentially big the ship aspect of the game actually is. HIgh-level smithing/enchanting in Skyrim, or 'really' getting into settlements/crafting in Fallout 4 involves a lot of money/trading - or a ton of scavenging (or console commands, lol)
